Development and usage of artificial intelligence in chess: Difference between revisions
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Created page with "== History of artificial intelligence in chess == == Development of AI in chess == == Chess engines == === Overview of chess engines === === Chess engine Maia === == Functions..." |
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== History of artificial intelligence in chess == | == History of artificial intelligence in chess == | ||
Ever since the first computers have existed, attempts have been made to make computers play chess, as the game is quite simple to learn, with easy to understand and specific, logical rules, yet hard to master, as there are billions of possibilities for how a game could play out. This paper describes how artificial intelligence technologies have been used in computerised chess and it outlines the algorithms that are used, as well as history, uses and a look into the future. | |||
== Development of AI in chess == | == Development of AI in chess == | ||
== Chess engines == | == Chess engines == |
Revision as of 17:22, 29 April 2021
History of artificial intelligence in chess
Ever since the first computers have existed, attempts have been made to make computers play chess, as the game is quite simple to learn, with easy to understand and specific, logical rules, yet hard to master, as there are billions of possibilities for how a game could play out. This paper describes how artificial intelligence technologies have been used in computerised chess and it outlines the algorithms that are used, as well as history, uses and a look into the future.