Development and usage of artificial intelligence in chess: Difference between revisions

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== History of artificial intelligence in chess ==
== History of artificial intelligence in chess ==
Ever since the first computers have existed, attempts have been made to make computers play chess, as the game is quite simple to learn, with easy to understand and specific, logical rules, yet hard to master, as there are billions of possibilities for how a game could play out. This paper describes how artificial intelligence technologies have been used in computerised chess and it outlines the algorithms that are used, as well as history, uses and a look into the future.
== Development of AI in chess ==
== Development of AI in chess ==
== Chess engines ==
== Chess engines ==

Revision as of 17:22, 29 April 2021

History of artificial intelligence in chess

Ever since the first computers have existed, attempts have been made to make computers play chess, as the game is quite simple to learn, with easy to understand and specific, logical rules, yet hard to master, as there are billions of possibilities for how a game could play out. This paper describes how artificial intelligence technologies have been used in computerised chess and it outlines the algorithms that are used, as well as history, uses and a look into the future.

Development of AI in chess

Chess engines

Overview of chess engines

Chess engine Maia

Functions and algorithms used by chess engines

The evaluation function

The minimax search

Alpha-Beta pruning

Move ordering

Transposition tables

Quiescence search

Monte Carlo tree search

Chess boom of 2020

Chess as eSports

Chess tournaments during the pandemic

Cheat detection in online chess tournaments

Cheat detection issues

Future of AI in chess

Conclusion