Development and usage of artificial intelligence in chess
Ever since the first computers have existed, attempts have been made to make computers play chess, as the game is quite simple to learn, with easy to understand and specific, logical rules, yet hard to master, as there are billions of possibilities for how a game could play out. This paper describes how artificial intelligence technologies have been used in computerised chess and it outlines the algorithms that are used, as well as history, uses and a look into the future.
History of artificial intelligence in chess
The idea of creating an artificial intelligence capable of playing chess dates back to the 18th century, when diplomat and inventor Wolfgang van Kempelen built a chess-playing machine called The Turk. This machine went out to play against many remarkable people at the time. Unfortunately, The Turk was merely a box with a human player inside of it. Despite that, The Turk is often cited as the origin of non-human chess players. [1]